Vikrant Singh

· How I run this site as a product

This site as a product: what I built, what I didn't, and what's next

A CV says I can run operations and build things. This site is meant to show it, and to show the judgement behind it: what to build, what to leave out, and when to stop.

The job it does

It's built for two users. The first has thirty seconds to see what I do and whether it fits what they need, so the site shows the work rather than describing it. The second is me, as its operator. For me it's a system I learn from by running it: it keeps a record of its own behaviour, and I improve it from that record. So it has to be cheap and quiet to run, and honest when something is wrong. Everything on it answers to one of those two. If a feature helps neither, it doesn't ship.

The constraints

Deterministic by default

I use AI to build software, and I'd rather it helped me build something solid than performed on the page. So the site itself is plain, deterministic code: a scheduled job, a store of its own records, an outside monitor, and pages that say exactly what those records show. The one place that uses live AI is the incident desk, where a model proposes a priority and drafts an update for a real failure. It never decides. Every step after intake is a person's command, and since 1 October the model can't even set the priority on its own. More AI on the page would have defeated the point.

Decisions, and what each one ruled out

Thirty decisions are recorded in the decision log, each with the option it rejected. These shaped the site most.

ChoseInstead ofBecause
Objectives only on a path I own: a heartbeat the site keeps itselfA status page of the hosting provider's uptime (the first version had one; I deleted it)Measuring someone else's uptime is theatre
An incident desk that reports, with a human gateLetting the model act, or letting visitors raise incidentsA confident wrong call is the failure that matters
Four proof items, no moreA full portfolioA reader with thirty seconds needs a short list
A page-view count hidden until it means somethingA public counter from day oneSmall numbers read as "nobody looks"
No leaderboard on the gameScores and accountsA public score is spoofable, and it's a product I don't want to run
Running out of a free allowance is said plainly, never pagedTreating capacity as an incidentA budget isn't a fault, and false alarms teach people to ignore real ones
Scope on the homepage, outcome numbers on the CVPercentages from past roles on the siteThe site is the evidence; it shouldn't argue from memory

What I won't build

The one thing I'd undo

I'd have frozen the multiplayer game at its job. It was built as a bounded test of server latency, after I'd written a rule against a second game and then overruled it. Then it grew: chat in any language, names, rematches, full screen, bots, late joiners, rooms that end when everyone leaves. Each step made sense on its own. Together they made it the busiest part of the site. By late afternoon on 3 October it had written 12,091 of the 14,678 database rows the day had used so far, and its records crowded the site's own failures out of view. It still earns its place as the server-side sensor. It just took more than its share, and I let it.

Done building, not done running

The site is feature-complete as of today. Three things are left: the first full 30-day window of its objectives closes on 30 October, when the error budget chart appears on its own; the first monthly reliability note follows it; and the write-up of the second game day. After that, changes come only from running it: an incident, a game-day finding, a renewal the dependency board flags, or a change to my CV.

What grows from here isn't features. It's the record: the plan is a note each month, a full year of objectives, and every failure written up. One-off projects can't show that.

Publishing plan

That's the whole plan. It's small enough to keep.

What this is not

It isn't a product with customers, and it isn't a claim about running anything at scale. It's one person's site, built and run the way I'd want a team to run a product.

Decision log · Live reliability · How this site is run · All notes